Hatchet
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Name | Description | Weapon | Skill Tree |
---|---|---|---|
Throw an axe that deals 150% weapon damage and triggers Disease and weakens target for 5s. (Disease reduces targets healing efficiency by 30%) (Weaken reduces target's damage by 10%). | Hatchet | Throwing | |
Increased duration of disease and weaken to 8 seconds on targets below 30% Health. | Hatchet | Throwing | |
Creates a 3 meter disease AOE on Impact that lingers in place for 3 seconds. | Hatchet | Throwing | |
Replaces block with an Aimed Throw that deals 95% weapon damage. Hold RMB to enter aimed stance. Each throw consumes 20 Stamina. | Hatchet | Throwing | |
Thrown axes are now capable of triggering headshot or random critical hit.nnAlso increases critical hit chance of all attacks by 5%. | Hatchet | Throwing | |
All attacks deal 15% additional damage to targets with an active debuff. | Hatchet | Throwing | |
Every 3rd successfully thrown axe is a guaranteed Crit. | Hatchet | Throwing | |
Thrown Hatchets against targets with an active debuff reduces all cooldowns by 5%. | Hatchet | Throwing | |
Successful Critical Hits with Light Attacks or Aimed Throws regenerates 10 Stamina. | Hatchet | Throwing | |
Light Attacks and Aimed Throws regenerate 10 stamina when hitting targets with an active debuff. | Hatchet | Throwing | |
Dodging within 2 seconds of triggering an ability consumes 25% less Stamina. | Hatchet | Throwing | |
Successful throwing axe hits extends all hatchet debuff durations by 30%. | Hatchet | Throwing | |
Press Light Attack at the end of raging torrent to deal a final attack dealing 120% weapon damage. | Hatchet | Berserker | |
If target is below 30% health. Light and Heavy attacks deal 20% more damage. | Hatchet | Berserker | |
After 3 successful light attacks against the same target: gain Empower, granting a 30% damage increase for 3 seconds or until the next attack. | Hatchet | Berserker | |
After a successful Heavy attack: gain Empower granting a 30% damage increase for 3 seconds or after 4 attacks. | Hatchet | Berserker | |
All cooldowns are reduced by 2% when hitting an enemy with an attack while your HP is below 30% | Hatchet | Berserker | |
Increase base damage by 10% for every enemy within 5 meters of player. | Hatchet | Berserker | |
Triggers a Berserk Mode that increases all attack damage by 20% while active. Berserk Mode will be active for 12 seconds. Cooldown will trigger once Berserk ends. Taunt Gem Compatible: If you have a Carnelian gem equiped in your hatchet, This ability cause a 8s taunts to all enemies within 8m. (Taunt causes monsters to focus only on you.) | Hatchet | Berserker | |
Hitting the same target with 3 light attacks grants Fortify, increasing damage absorption by 15% for 3 seconds. | Hatchet | Berserker | |
Name | Perks | Price | Shop Name |